|*all characters are represented as younger than their real life counterparts
Persona: Alexa de Croix
Heritage: France (Brittany)
Weapon of Choice: bow and
*****Sue is a woman whose charms have attracted her a good deal of attention, and have
earned her a long-standing reputation as "the Cute One". This title is based not only on her good
looks and bouncy attitude, but also her uncanny ability to use these powers for the manipulation
of others. She is neither greedy nor sadistic...she just enjoys the look on people's faces. Don't
let her mysteriously adorable demeanor fool you, however. If the mood should strike her...she'll
kick your ass.
*****She currently holds the position of Club President, and rules the organization with an iron
(albeit fuzzy) fist of doom.
Persona: Cpt. Morgen
Weapon of Choice: rapier
*****A veteran member of the Club, Jen has been around for what she describes as "way too
long." Long since a graduate of the university, she has found herself unable to escape the
blackhole that is the Ren Club's social circle. As such, she has taken a world-weary view of the
*****The only thing keeping her from killing herself (or those around her) are the few people
who still make her laugh, a sadistic love of torturing newbies, and the constant need to "keep an
eye on Brian."
*****It's a dirty job, and somebody has to do it. That is not to say, however, that she does not
have ulterior motives of her own.
Persona: Cpt. Joffrey du Made
Heritage: France (Brittany)
Weapon of Choice: flintlock,
*****The drama director for the KUMRC appears, at first glance, to be a normal human being. He
will speak to you intelligently, with knowledge of the subject at hand and practiced control of the
English language. He will carry himself with manners and poise, and display a mastery of the art of
tact which borders on supernatural. However, look into his eyes for thirty seconds and one thing will
become abundantly clear. Brian...is bat-shit crazy, having long ago fallen into the role of a disgruntled
Gen X-er who refuses to acknowledge that the revolution is over or that it was, in fact, televised.
*****Not necessarily the first quality one looks for in a leader, but Brian carries himself with an eerie
charisma that commands respect...which serves him well, being captain of a pirate ship and all. This
does not change the fact, however, that he is mad as a hatter...and kinda likes it.
Persona: Tevian cel Betiv
Weapon of Choice: throwing
*****Dave strives for accuracy and perfection in his re-enacting, and has an attention to detail
that borders on OCD. He would like to see the same attention to detail in all re-enactors, and
pushes hardest for the Ren Club to adopt the same stance...which mostly just comes off as
*****In a house of fools, Dave plays the straight man, acting as an often unheeded voice of
reason. He really is a decent fellow at heart, however, and has a wit as sharp as anybody's. A
skill that has come in very handy when throwing back the quips and jibes made at his expense.
Persona: Matthew Reyne
Weapon of Choice: hammer,
*****Mike suffers from a special condition which he refers to as TNGS (Terminal Nice-Guy
Syndrome). As such, he often finds himself run over by those around him, but makes up for it
with his often peculiar sense of humor. He considers himself a master of puns, and finds pleasure
not in making people laugh so much as groan in mental, humorless agony. A skill he has honed
nearly to an art...and he has the scars to prove it.
*****He plays the role of medic on the pirate ship Alderfaulcon, and busies himself with random
acts of construction in his spare time.
Persona: Vicol cel Rau
Weapon of Choice: maul,
*****Jay is as much a part of the Ren Club as Froot Loops are part of a balanced breakfast. He
has tried many times to move on to bigger and better things, yet somehow always finds himself
drawn back in. Whether by a crisis which only he has the power to avert, or merely boredom on a
Thursday night, one thing or another keeps dragging him back and he cannot figure out why it just
won't let him go.
*****Though annoyed at the prospect of never being able to leave, Jay has found a home within
the Ren Club. Commanding his gypsy clan, Clan Stravnos, he has collected a group of devoted
followers who share an off-color and creative outlook on re-enacting. He is always on the hunt for
new blood, and can often be found trying to tempt new Club members into joining his ranks. Also a
constant flirt, if he isn't recruiting for his clan he can most likely be found on his knees before a
beautiful woman...begging, er...wooing her in the best way he knows how.
Weapon of Choice: na
*****Piz wandered into the Ren Club one random Thursday night, and almost instantly found a
home there. Often bewildered by the new world he's been sucked into, Piz is quick to make a
fool of himself...or to let others do it for him. Fortunately for him (or unfortunately, depending
on the situation), his new friends are quick to jump to his aid, believing that they...and only
they...are allowed to mess with him.
*****He hasn't quite found his place in the re-enactment world as of yet, but he is adapting
quickly to the Medieval way of thinking. Having grown up on the works of Tolkien, and with a
thriving love of Dungeons & Dragons...Piz is hard-wired for the Ren Rat scene. However, his
nerdly ways are both a blessing and a curse. For although he fits in well with his new-found
hobby...the rest of world is pretty much out to get him.
Persona: Petreko cel Cumplit
Weapon of Choice: katar
*****Bringing a touch of...ahem..."culture" to the re-enactment world, General is one of the few
members of the Ren Club to come from a particularly ethnic background. He is far from being
the down-trodden minority, however, as proven by his boisterous nature and in-your-face
*****He is one of the more jovial and generally liked members of the Club, and makes an
appearance at every party. He's also the first to have your back in a fight...which is kind of
bittersweet, seeing as how he most likely started it in the first place.
*****General is a very simple man who requires little to make him happy. He is at home both
sitting at the bar and behind a drum, and truly personifies the gyspy way of life through nomadic
couch-hopping and the hap-hazard collection of random trinkets.